---
title: lcm, rotate!, and modulo - Day 08 - Advent of Code 2023
slug: lcm-rotate-and-modulo-day-08-advent-of-code-2023
published_at: 2023-12-08 19:00:19 +0000
updated_at: 2026-03-04 20:15:16 +0000
summary: 
description: Learn how to solve day 8 of Advent of Code 2023 - The Haunted Wasteland - in this Ruby tutorial.  We&#39;ll cover: Parsing the input data into directions and a graph representation Navigating the graph by rotating through direction turns Finding paths in the graph from starting to ending nodes Handling Part 2 where paths start from multiple nodes Using the modulo operator and lcm method to align ending points Refactoring to allow re-use for both parts with a block   This solution demonstrates some elegant Ruby data structures and methods like rotate, lcm, and inject to concisely traverse a directed graph. The code walkthrough explains the initial thought process and a failed solution attempt before arriving at the final answer.  Advent of Code: https://adventofcode.com/ My Solutions: https://gist.github.com/cjavdev/d15a2a4ffed6c840c2fb28a093e9f927/ Playlist https://www.youtube.com/playlist?list=PLS6F722u-R6KYlGyUv65EFpGKl2Esmurr  #adventofcode  #ruby
tags: [cjav_dev, Learn to code, Beginner ruby, Advent of code, Advent of code 2023, Advent of code ruby, Aoc ruby, Aoc 2023, Vim, Advent of code vim, Advent of code explainer, Advent of code challenge, Code challenge, Advent of code tutorial, Web development tutorial]
views: 249
author: CJ Avilla
url: https://www.cjav.dev/videos/lcm-rotate-and-modulo-day-08-advent-of-code-2023
youtube_url: https://www.youtube.com/watch?v=kD4111wInYk
youtube_id: kD4111wInYk
embed_url: https://www.youtube.com/embed/kD4111wInYk
thumbnail_url: https://i.ytimg.com/vi/kD4111wInYk/hqdefault.jpg
type: video
---

# lcm, rotate!, and modulo - Day 08 - Advent of Code 2023

*Published: December 08, 2023*
*Views: 249*

## Watch

[Watch on YouTube](https://www.youtube.com/watch?v=kD4111wInYk)

[![lcm, rotate!, and modulo - Day 08 - Advent of Code 2023](https://i.ytimg.com/vi/kD4111wInYk/hqdefault.jpg)](https://www.youtube.com/watch?v=kD4111wInYk)

## Description

Learn how to solve day 8 of Advent of Code 2023 - The Haunted Wasteland - in this Ruby tutorial.

We&#39;ll cover:
Parsing the input data into directions and a graph representation
Navigating the graph by rotating through direction turns
Finding paths in the graph from starting to ending nodes
Handling Part 2 where paths start from multiple nodes
Using the modulo operator and lcm method to align ending points
Refactoring to allow re-use for both parts with a block


This solution demonstrates some elegant Ruby data structures and methods like rotate, lcm, and inject to concisely traverse a directed graph. The code walkthrough explains the initial thought process and a failed solution attempt before arriving at the final answer.

Advent of Code: https://adventofcode.com/
My Solutions: https://gist.github.com/cjavdev/d15a2a4ffed6c840c2fb28a093e9f927/
Playlist https://www.youtube.com/playlist?list=PLS6F722u-R6KYlGyUv65EFpGKl2Esmurr

#adventofcode  #ruby

## Transcript

what&#39;s up welcome back in this episode you&#39;ll see how to solve day eight of the Advent of code for 2023 this one&#39;s called The Haunted Wasteland and we&#39;re going to talk about modulo operator least common multiple and a couple other things in this solution that are pretty fun so in today&#39;s exercise we are given a map that looks like this and it&#39;s helping us navigate through the desert on a camel because the elf we were working with just disappeared and and so this is our input at the top we have some list of directions in this case right and then left and then below that we have a bunch of nodes that map from some node name and that tells us where we can go from there so in this case we can go from AAA to either BBB or CCC and once we go to BBB we can go from BBB to either DDD or EE and the way that we navigate through this is based on the directions that were given we&#39;re going to start with the first instruction that says write and if we start at a and our first instruction is right then we&#39;re going to pick the right node from this possible list if it says left we&#39;re going to go to the left and if it this this sort of directions right and left at the top are repeating forever in this case it&#39;s just going to say go to the right then go to the left go to the right go to the left down below we have another example in this case it&#39;s left left right with a small list of nodes so if we start at a and we go left first and then we go to the left again and then we go to the right and then we go to the left again and then we go to the left again and then we go to the right we end up at Z and our goal is to Traverse on part one from a AA to zzz and we have some puzzle input but for now I think this example actually is more useful than the first one so let&#39;s grab that crack open our main. RB and get started here so we&#39;ll start off with our input being some input and what we need to do first is parse this out so we&#39;ve got these directions at the top or some sort of like turns and then we have the list of lines below that so I think what we can do is just maybe we&#39;ll say like data is input each line. map Chomp and then for each of those lines we want to split this up and so that we we&#39;re going to get our like turns first and then a new line and then some list of nodes we&#39;ll call it n for now and then we&#39;ll replace that later with an actual nodes variable each line is going to give us the split already okay so turns is left left right and then each of our nodes or like this n is going to be the string of a AA equals BBB BBB so for turns we want to turn this into characters so turns. chars and then for our nodes we want is a dictionary of the like the source node so we&#39;re going to have Source node points at an array of Target node and this is going to be like the left node and the right no so we&#39;re building a binary tree of sorts or maybe like a graph um yeah it&#39;s a graph not a tree so what we want to do now is we&#39;ll just say like nodes is equal to n. map node and for each one we want yeah we&#39;re going to we&#39;ll have the name and then we&#39;ll have the children but I think we can say um yeah the name and the left and the right is node. scan for word and this should give us back what we expect and then what we want to return for now we can just yeah we can print out nodes and just see if that gave us what we think it gave us okay so now we have that is like these instructions or these nodes broken up but what I want to do is convert this into a two element array that&#39;s being returned from here where the first element is the key and the second element is the value that we can then convert to a hash with 2 H so now we have a AA points at left and right BBB points at left and right and so on and so forth so now what we want to do is we&#39;re going to start at some current node and that&#39;s going to be a AA and our goal our like Target is zzz and so what we want to do is find a path through these nodes given these turns we need to iterate until we reach zzz so we might say something like until Curr is equal to zzz or the target we want to set the Cur equal to something right the Cur is going to be nodes at Cur and then that&#39;s going to give us back the array and then we need to figure out if we&#39;re going to go to the left or we&#39;re going to go to the right this is going to give us left and right for the current node and then we want to say maybe so this turns this list of turn characters is going to be L LR and we want to start with L and then the next one we want to do is L and then R and we want to go back to the beginning there&#39;s a couple ways we could do this one of them is we could say turns dot yeah turns. rotate I don&#39;t know if one I think one might be the default I don&#39;t know let&#39;s see if we open up IRB let me just show you what this does if we have an array of 1 2 3 4 five and we&#39;ll call that a and we do a. rotate bang then a because we&#39;re using the bang it&#39;s like rotating it in place and like actually modifying the underlying array but you&#39;ll notice that like it&#39;s everything has been like shifted over so now the one that used to be at the beginning is at the end and if we run it again oops then it shifts again so now one is second to last if we rotate it again one is third to last if we rotate again one is second to last and then it&#39;s back at the beginning so by calling rotate every single time it will shift around our turns okay but before we do that we want to see if turns. first is equal to l and if it is then the current becomes the left otherwise the current becomes the right and that&#39;s how we&#39;re going to iterate right and then at the end what we want to know is our answer in this case for part one is how many steps it takes to get to zzz so we need some counter so we&#39;ll start our counter at zero and then we&#39;ll do counter plus equals 1 and we&#39;ll print out the countdown here and that should be our answer so for the example input it was six let&#39;s grab our actual input here oops puzzle input grab everything paste it in and you&#39;ll notice that our instructions here are massive we have lots of left left left blah blah blah so now we can make our data be equal to data. read lines. map Chomp and we can run this again and we get back 15,980 15, 989 was part one so that&#39;s it for part one okay awesome how can we make some improvements to this let&#39;s take a look right here when we&#39;re doing this destructuring we don&#39;t actually need to destructure because if we go to the right we don&#39;t use the left and if we go to the left we don&#39;t use the right so what we can do is we can pop this in here and say if we if the turns first says go to to the left then just discard the other one and if it says go to the right then discard that one and actually we need to make these Cur so this is like a way to say destructure the array value that&#39;s in nodes at current and pop in the left and then ignore the right if we&#39;re supposed to be turning left otherwise ignore the left and pop the current in the right and we should be good to go so let&#39;s run that again we get 1 1580 that&#39;s like the right answer again right so we&#39;re doing well so that&#39;s cool this is like pretty concise and we&#39;re able to rotate around our turns and move through a solution let&#39;s go to part two so in part two the sandstorm is upon you and you aren&#39;t any closer to escaping it&#39;s going to take significantly more steps oh no anytime we see significantly more we know it&#39;s going to be a lot of computation or something right what if the map wasn&#39;t for people but it was for the ghosts like the elf that disappeared so now the problem gets harder because we&#39;re going to start at every node that ends with an a instead of just starting at a AA we&#39;re starting at every node that ends with an A and we&#39;re going to follow all of the paths at the same time until they simultaneously all end up at nodes that end with Z okay so when I first looked at this my thought was like okay what we can do is we can maybe we keep a list of all of the currents so we have one one a 2 two and for each of the let&#39;s actually I&#39;m going to take you on a short path a short journey to a dead end okay we&#39;ll go back and implement the correct solution but let me take you through my thought process when I saw this problem and I thought that I could solve it in one way that does not work okay we&#39;re going to go down a path that does not work because it&#39;s inefficient and then we&#39;re going to go solve it the right way that actually works okay so my thought was let&#39;s store instead of having just current be one thing let&#39;s store the list of all of the starting points so we&#39;re going to say instead of this being AAA this is going to be nodes. keys. select where the key where this where it ends with an A so this is going to be like k. end with a okay so let&#39;s comment this out for a second go back to our example input there&#39;s actually another example for this part two so we&#39;ll just pop that in here okay so we&#39;re going to run it and I guess we&#39;re not printing anything out so P Cur CER is just like shorthand for current all right so we got 1 one a and 22 a from our example up here 1 onea and 22A are the only nodes that that end with the letter A so that is what we&#39;re starting with now our same loop it&#39;s going to look something like this we want to iterate until uh in and instead of yeah instead of just having instead of current just being one individual value now current is going to be this array and so we need to keep track of which which current we&#39;re on we need to iterate through all of these current values but we want to do so that we can update the array the idea is that we&#39;ll go through one step at a time and for each starting point we&#39;ll check to see if or we&#39;ll look at our turns and then go either to the left or to the right based on that and then we&#39;ll update the current to be what what our current position is and we&#39;ll keep doing that until all of the values in current are equal to Z when I first first read it too I thought oh this is going to be pretty simple because you can just go until one of them is equal to Z but the reality is you need to keep going until all of the values are equal to Z so if you look at the example here if we go to the left first so from 11 a and we go to the left we end up at 11b we also need to go from 22A to 22b that&#39;s one step right so at the end of Step One both of our current positions would be up updated to be 11a and 11b and then in the next step we&#39;re going to go to the right because that&#39;s the next turn and our 1B needs to go to the right so that ends up being 1 one Z and our 22b ends up going to the right and ends up as 22c but only one of the two pointers are pointing at a value that ends with a z so that is not a terminal case and we can&#39;t just keep looking for the left because both the left and or I&#39;m sorry both the first and the second current need to be ending with a z for us to call it quits oops all right so we want to iterate until c. all c. end with a z right again this is the wrong path we&#39;re going down the wrong path okay so let&#39;s again split out our left and right we&#39;re going to say if turns. first equal to the left then we want to update yeah we need to iterate through CER so c.length do times DOI I I I wanted to iterate with a like number reference into an index of cerr because we&#39;re going to be modifying cerr rather than iterating through the elements of cerr okay so now what we want to do is say actually we can do this inside of this Loop so we&#39;re going to go through each of the different things for one step and at the end we&#39;re going to increment C because this is our step counter so we&#39;ll just call C step we no longer have a Target we know we&#39;re starting with the right Curr so until c. all end with Z we&#39;re going to iterate over each item and nodes at cerr so cerr is now we can&#39;t use curve because this is an array so we need to say the element is Cur at I so now we&#39;re going to go to nodes at I and that will give us back a left and right now if turns. first is left then we want to update Cur at I to be the left otherwise we want to update cerr at I to be the right now instead of using turns. rotate here we don&#39;t want to rotate every time we only want to rotate for each step right we don&#39;t want to rotate for each starting point we only want to rotate for each step because all the starting points need to move at once I think this might actually work for I don&#39;t know let&#39;s see okay end with uh undefined method end withd for nil class Cur peer let&#39;s see oh nodes at L okay and this should be step okay six so we got back six and what was the answer okay so the answer for this example input was six so here we are we&#39;re thinking oh great we&#39;re moving right along everything is gravy and then we go to comment in our uh test set and it just hangs and at first I was like oh gosh huh maybe this isn&#39;t um very efficient so so let&#39;s stop and think about this for a second first of all let&#39;s look at what cerr is for our test set okay cerr is 1 two 3 four five six so we have six elements six starting points and all six of those starting points are going to have to navigate through and sync up to land at a z at the same exact time right so then I thought okay what if what if we look at Curr again let&#39;s just do the same exact thing that we had before but just for one of these elements right so now we&#39;re going to have Cur is equal to kurd up first while Cur do it doesn&#39;t end with a z we&#39;re going to go through and count up how many we end up with for one single Le value right so we P step here at the end this just ends up becoming Cur so you&#39;ll notice that this is the same solution we had for part one right so just one value ends up being 18,572 steps just to land on one single Z now if we had this and now if we just let&#39;s say that we grab the second Cur all right 14,000 so we have I don&#39;t know we&#39;re in the tens of thousands right and we need to land on the same z twice so what we need is the least the lowest common multiple because we have to like go around we have to keep going around the loop of turns until we perfectly align with all of the Z&#39;s it&#39;s almost trying to align stars in the solar system right or like the planets in the solar system or something like they&#39;re all going to go around at different speeds so each of these different starting points are all different paths through the network that are all going to travel at different speeds until they hit a z and they all have to be lined up perfectly all hitting a z at the same time or an ending node that ends with a z at the same time for it to work out if you think about it we&#39;re they&#39;re all going to start at the same exact step so that&#39;s like T equals 0 or time equals z and every time we take one step forward they&#39;re all going to move in their own Direction at a different time and so if we think about it&#39;s almost like one of those like rabbit and hair type situations where you&#39;re like trying to iterate around a linked list but what we need to do is figure out when are they all going to be synced back up to zero and that is they all need to have a common multiple for the number of times they iterate around so that they all line up perfectly so what I the approach that I took was to make a method here called find and this is going to take in some Curr and some nodes um and the turns and we&#39;ll just return the steps for one single instance of this right so this is going to take in the current value while the current doesn&#39;t end with Z we&#39;re going to iterate through and again now we can flip back to our other clever one here okay this is I don&#39;t know I like this is cool all right and then we&#39;re going to increment our steps and turns. rotate this becomes interesting right because we don&#39;t necessarily want to modify the underlying array that is going to be used by some other future starting point we need to be able to maintain turns without modifying it so one way we could do that is like T equals turns do dup or something but an even better way is rather than using turns. first we can use something else so let&#39;s actually just start with P find Cur first with nodes and turns and let&#39;s see okay so step plus equals one step doesn&#39;t exist we got to move step into here and let&#39;s move this down here all right so that we&#39;re getting back in answer I don&#39;t know oh we&#39;re printing it out twice we&#39;re printing it out here and here okay 1,1 yeah 18 1557 that seems to work okay but instead of rotating again what we want to do is we need to figure out where in the turns list we should be without actually modifying turns and one way we can do that is by indexing into turns at the step right that&#39;ll get us oh if we&#39;re on the Zero step we&#39;re at the first element of turns but once we get to the end and we keep incrementing past the end of the list now we need to way to loop back around and so the modulo operator lets us do that so now we can do turns. length this is going to let us like loop around back to the beginning without modifying the underlying array so this is just like another way to index into it so we get the same answer back which means this is still working the same that&#39;s great now what we want to do is we want to go through each Curr so we can go through all of these map and we want to find uh we want to find K and that should give us back some number peer or okay so it&#39;s giving us this list of numbers much faster it actually completes Ed and these are all the number of steps that it takes from all of the nodes that end with an a until they hit a single Z the first time right as soon as they hit a z the first time this is the numbers that come back now what we want to do is find the lowest common multiple and there are a bunch of different ways to do this there&#39;s a fancy prime factorization math things that we could do to go try to figure out what the lowest common multiple is but Ruby is amazing and so Ruby has a method for lowest common multiple so on Integer you can call LCM and pass in another number as the argument and it tells you what the lowest common multiple is between the first and the second isn&#39;t that so dope and what&#39;s cool about this is we can we can chain them if we want the lowest common multiple of four and six and 15 we can do it like that and that figures out what the lowest common multiple is it&#39;s pretty sweet I believe believe the way that this works is it finds the greatest common factor and then takes the product of all these and then divides by the greatest common factor and that&#39;s how you get the lowest common multiple or something but rather than having to do any of the math ourselves we can just map our list of numbers that came back and pipe or like just use the LCM method and that should give us the answer so we run this oh gosh and oh we don&#39;t want to map it we want to inject it right because we want to reduce down to some number and holy moly we get this huge number 138 309 blah blah blah and I was like that&#39;s way too big that can&#39;t be right but it&#39;s totally right so that&#39;s how form we would have had to iterate and constantly updated Cur until we got there right now we&#39;re taking significantly more steps as it said but we yeah so we&#39;re like figuring out when the stars are going to align and then dropping that in so this I thought this was pretty cute I don&#39;t know uh very concise and I love that Ruby just exposes this method very cool and then that also keeps our solution for part one and part two the same because now we can just pass in to find we can just say like our part one is like find a aa oh no I guess not I guess we need a different Target right o let&#39;s let&#39;s modify this a little bit let&#39;s modify our find method to work for both cases so one thing we can do is we can have our find method accept a block and the block can be the condition that it&#39;s going to check for iteration so here we can say while uh bang block. call with current sure and then when we pass in find here it should be this block where it&#39;s like if c ends with Z that&#39;s like our terminating condition if we run this again okay we&#39;re missing some curly brace or something okay so we get the same answer that&#39;s pretty sweet and then for our first section we can say p find Cur or no a AA and then nodes and turns and then for our block we want it to be like C is equal to zzz so now we should get our first answer and our second answer and they both use basically the same function but now we are using a block we&#39;re passing a block argument here there&#39;s probably another way that we could also count up the steps and return those cleanly but I think this is good for now so yeah thanks again so much for watching really appreciate your time and attention this was a fun one and uh yeah we&#39;ll see you in the next one cheers

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